Engaging with Videogames: Play, Theory and Practice / Dawn Stobbart, Monica Evans.
Material type:
TextSeries: Inter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955 | Inter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955Publisher: Leiden, Boston : BRILL, 2014Description: 1 online resourceContent type: - text
- computer
- online resource
- 9781848882959
- 301.2 23
- P90
Includes bibliographical references and index.
Preliminary Material / Dawn Stobbart and Monica Evans -- Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game / Mathieu-C. Sara and Louis-Martin Guay -- From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games / Justina Gröber -- Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth / Peter Wonica -- Situating Play Cultures: A Survey of Videogame Players and Practices in France / Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian -- ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames / Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot -- The Phenomenology of Video Games: How Gamers Perceive Games and Gaming / Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković -- The Involvement of Mythology with Player Experience in MMOs / Michael Andreen -- It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design / Steven Billingslea II -- Exploring Experimental Video Gaming as a ‘Body without Organs’ / Corné du Plessis -- Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References / Ben Hudson -- Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow / Tero Pasanen -- Immersion vs. Emersive Effects in Videogames / Piotr Kubiński -- Playing with Fiction: Ludology and the Evolution of Narrative in Videogames / Dawn Stobbart -- What Is Videogame History? / Nick Webber -- Text as Ruleset: How Games Precede Humanities / Roger Travis -- Challenging Ideologies of Gender through Indie Games / Karen Mentz -- The Backwards Progressional: Is More Really Better? / Sarah Hope Scoggins -- Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making / Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński -- Ergodic Agency: How Play Manifests Understanding / Isaac Karth -- ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games / René Schallegger -- The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect / Thomas Morisset -- The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 / Jakub Siwak -- Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World / Jamie Skidmore -- Rewriting Morality: Women, Sexuality and Morality in Dishonored / Meaghan Ingram -- Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express / Radha Dalal -- Constructing a Reality: A Post-Structural Analysis of Deus Ex / Luke S. Bernfeld.
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