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Engaging with Videogames: Play, Theory and Practice /

Engaging with Videogames: Play, Theory and Practice / Dawn Stobbart, Monica Evans. - 1 online resource. - Inter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955 . - Inter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955. .

Includes bibliographical references and index.

Preliminary Material / Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game / From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games / Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth / Situating Play Cultures: A Survey of Videogame Players and Practices in France / ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames / The Phenomenology of Video Games: How Gamers Perceive Games and Gaming / The Involvement of Mythology with Player Experience in MMOs / It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design / Exploring Experimental Video Gaming as a ‘Body without Organs’ / Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References / Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow / Immersion vs. Emersive Effects in Videogames / Playing with Fiction: Ludology and the Evolution of Narrative in Videogames / What Is Videogame History? / Text as Ruleset: How Games Precede Humanities / Challenging Ideologies of Gender through Indie Games / The Backwards Progressional: Is More Really Better? / Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making / Ergodic Agency: How Play Manifests Understanding / ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games / The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect / The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3 / Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World / Rewriting Morality: Women, Sexuality and Morality in Dishonored / Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express / Constructing a Reality: A Post-Structural Analysis of Deus Ex / Dawn Stobbart and Monica Evans -- Mathieu-C. Sara and Louis-Martin Guay -- Justina Gröber -- Peter Wonica -- Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian -- Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot -- Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković -- Michael Andreen -- Steven Billingslea II -- Corné du Plessis -- Ben Hudson -- Tero Pasanen -- Piotr Kubiński -- Dawn Stobbart -- Nick Webber -- Roger Travis -- Karen Mentz -- Sarah Hope Scoggins -- Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński -- Isaac Karth -- René Schallegger -- Thomas Morisset -- Jakub Siwak -- Jamie Skidmore -- Meaghan Ingram -- Radha Dalal -- Luke S. Bernfeld.

9781848882959

10.1163/9781848882959 DOI


Communication.
Technology and civilization.
Mass media.

P90

301.2