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008 081204s2008 ne sb 001 0 eng d
020 _a9789401206297
_q(electronic book)
020 _z9789042024618
_q(print)
024 7 _a10.1163/9789401206297
_2DOI
035 _a(OCoLC)277005300
_z(OCoLC)649903138
_z(OCoLC)714567169
_z(OCoLC)764535800
_z(OCoLC)961499791
_z(OCoLC)962628227
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aPN1995.9.E96
_bS53 2008eb
072 7 _aPER
_x004040
_2bisacsh
072 7 _aGT
_2bicssc
072 7 _aPOL000000
_2bisacsh
082 0 4 _a791.433
_222
100 1 _aBen-Shaul, Nitzan S.
245 1 0 _aHyper-narrative interactive cinema :
_bproblems and solutions /
_cNitzan Ben Shaul.
264 1 _aAmsterdam ;
_aNew York :
_bRodopi,
_c2008.
300 _a1 online resource (95 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_2rdacarrier
347 _adata file
_2rda
380 _aBibliography
490 1 _aConsciousness, literature & the arts ;
_v18
504 _aIncludes bibliographical references (p. 87-90) and indexes.
505 0 0 _aPreliminary Material -- Introduction -- Hyper-Narratives -- Interaction -- Audiovisuality and Interfacing -- Engaging Hyper-narrative Interactive Cinema -- Bibliography -- Index of Names and Titles -- Index of Topics.
506 _aAvailable to subscribing member institutions only.
520 _aHyper narrative interactive cinema refers to the possibility for users or “interactors” to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to split attention problems that cannot be cognitively handled. Focus is upon split attention resulting from the non-critical use of de-centered and non-cohering hyper-narrative and audio-visual formations, and from interaction. For hyper-narrative interactive cinema to sustain deep engagement, multi-tasking split attention problems inhering in such computer-based works have to be managed, and – most importantly - made to enhance rather than reduce engagement. This book outlines some viable solutions to construct deep cognitive-emotional engagement of interactors with hyper-narrative interactive cinema.
650 0 _aMotion pictures
_xPlots, themes, etc.
650 0 _aInteractive art.
650 0 _aExperimental films
_xHistory and criticism.
650 7 _aExperimental films.
_2fast
650 7 _aInteractive art.
_2fast
650 7 _aMotion pictures
_xPlots, themes, etc.
_2fast
655 7 _aCriticism, interpretation, etc.
_2fast
776 0 8 _iPrint version:
_aBen-Shaul, Nitzan S.
_tHyper-narrative interactive cinema.
_dAmsterdam ; New York : Rodopi, 2008
_z9042024615
_z9789042024618
_w(OCoLC)262509399
830 0 _aConsciousness, Literature and the Arts
_v18.
830 0 _aLiterature and Cultural Studies E-Books Online, Collection 2008, ISBN: 9789004357952.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9789401206297
999 _c45603
_d45603