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| 001 | BRILL9789401206297 | ||
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| 008 | 081204s2008 ne sb 001 0 eng d | ||
| 020 |
_a9789401206297 _q(electronic book) |
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| 020 |
_z9789042024618 _q(print) |
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| 024 | 7 |
_a10.1163/9789401206297 _2DOI |
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| 035 |
_a(OCoLC)277005300 _z(OCoLC)649903138 _z(OCoLC)714567169 _z(OCoLC)764535800 _z(OCoLC)961499791 _z(OCoLC)962628227 |
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_aPN1995.9.E96 _bS53 2008eb |
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_aPOL000000 _2bisacsh |
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_a791.433 _222 |
| 100 | 1 | _aBen-Shaul, Nitzan S. | |
| 245 | 1 | 0 |
_aHyper-narrative interactive cinema : _bproblems and solutions / _cNitzan Ben Shaul. |
| 264 | 1 |
_aAmsterdam ; _aNew York : _bRodopi, _c2008. |
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| 300 | _a1 online resource (95 pages) | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _2rdacarrier |
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| 347 |
_adata file _2rda |
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| 380 | _aBibliography | ||
| 490 | 1 |
_aConsciousness, literature & the arts ; _v18 |
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| 504 | _aIncludes bibliographical references (p. 87-90) and indexes. | ||
| 505 | 0 | 0 | _aPreliminary Material -- Introduction -- Hyper-Narratives -- Interaction -- Audiovisuality and Interfacing -- Engaging Hyper-narrative Interactive Cinema -- Bibliography -- Index of Names and Titles -- Index of Topics. |
| 506 | _aAvailable to subscribing member institutions only. | ||
| 520 | _aHyper narrative interactive cinema refers to the possibility for users or “interactors” to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to split attention problems that cannot be cognitively handled. Focus is upon split attention resulting from the non-critical use of de-centered and non-cohering hyper-narrative and audio-visual formations, and from interaction. For hyper-narrative interactive cinema to sustain deep engagement, multi-tasking split attention problems inhering in such computer-based works have to be managed, and – most importantly - made to enhance rather than reduce engagement. This book outlines some viable solutions to construct deep cognitive-emotional engagement of interactors with hyper-narrative interactive cinema. | ||
| 650 | 0 |
_aMotion pictures _xPlots, themes, etc. |
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| 650 | 0 | _aInteractive art. | |
| 650 | 0 |
_aExperimental films _xHistory and criticism. |
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| 650 | 7 |
_aExperimental films. _2fast |
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| 650 | 7 |
_aInteractive art. _2fast |
|
| 650 | 7 |
_aMotion pictures _xPlots, themes, etc. _2fast |
|
| 655 | 7 |
_aCriticism, interpretation, etc. _2fast |
|
| 776 | 0 | 8 |
_iPrint version: _aBen-Shaul, Nitzan S. _tHyper-narrative interactive cinema. _dAmsterdam ; New York : Rodopi, 2008 _z9042024615 _z9789042024618 _w(OCoLC)262509399 |
| 830 | 0 |
_aConsciousness, Literature and the Arts _v18. |
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| 830 | 0 | _aLiterature and Cultural Studies E-Books Online, Collection 2008, ISBN: 9789004357952. | |
| 856 | 4 |
_zDOI: _uhttp://dx.doi.org/10.1163/9789401206297 |
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| 999 |
_c45603 _d45603 |
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