000 01485nam a2200373 i 4500
001 BRILL9781848880405
003 nllekb
005 20260610105629.0
007 cr un uuuua
008 191130s2010 ne sb 001 0 eng d
020 _a9781848880405
_q(electronic book)
020 _z9789004403086
_q(print)
024 7 _a10.1163/9781848880405
_2DOI
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aGV1469.17
072 7 _aJFC
_2bicssc
072 7 _aSOC
_x026000
_2bisacsh
072 7 _aSOC
_x022000
_2bisacsh
082 0 4 _a306.487
_223
245 0 0 _aVideogame Cultures and the Future of Interactive Entertainment /
_cEdited by Daniel Riha.
264 1 _aLeiden;
_aBoston :
_bBRILL,
_c2010.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aInter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955
588 _aDescription based on print version record.
650 0 _aVideo games
_xSocial aspects.
700 1 _aRiha, Daniel,
_eeditor.
776 0 8 _iPrint version:
_tVideogame Cultures and the Future of Interactive Entertainment,
_dLeiden Boston : BRILL, 2010
_w9789004403086
830 0 _aInter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9781848880405
999 _c42439
_d42439