000 01631cam a2200409Ii 4500
001 BRILL9789087903107
003 nllekb
005 20260610105548.0
007 cr un uuuua
008 191130s2009 ne sb 001 0 eng d
020 _a9789087903107
_q(electronic book)
020 _z9789087900076
_q(print)
024 7 _a10.1163/9789087903107
_2DOI
035 _z(OCoLC)1096230184
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aQA269
072 7 _aJN
_2bicssc
072 7 _aEDU
_x000000
_2bisacsh
082 0 4 _a370.15
_223
100 1 _aKlabbers, Jan H.G.,
_eauthor.
245 1 4 _aThe Magic Circle: Principles of Gaming & Simulation :
_ba Third and Revised Edition /
_cJan H.G. Klabbers.
264 1 _aLeiden;
_aBoston :
_bBrill | Sense,
_c2009.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aModeling and Simulation for Learning and Instruction ;
_v1
490 1 _aEducational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001
588 _aDescription based on print version record.
650 0 _aSimulation methods.
650 0 _aGame theory.
776 0 8 _iPrint version:
_tThe Magic Circle: Principles of Gaming & Simulation: Third and Revised Edition,
_dLeiden Boston : Brill | Sense, 2009
_w9789087900076
830 0 _aModeling and Simulation for Learning and Instruction ;
_v1.
830 0 _aEducational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9789087903107
999 _c40024
_d40024