000 04275cam a22004338i 4500
001 BRILL9789004388826
003 nllekb
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007 cr un uuuua
008 180822s2018 mau b 001 0 eng
010 _a 2018039949
020 _a9789004388826
_q(electronic book)
020 _z9789004388819
_q(print)
024 7 _a10.1163/9789004388826
_2DOI
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aLB1028.75
_b.G35 2019
072 7 _aJN
_2bicssc
072 7 _aEDU
_x000000
_2bisacsh
082 0 4 _a794.8
_223
245 0 0 _aGames and education :
_bdesigns in and for learning /
_cedited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
264 1 _aBoston :
_bBrill Sense,
_c[2019]
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _aonline resource
_2rdacarrier
490 0 _aGaming ecologies and pedagogies series
490 0 _aEducational Research E-Books Online, Collection 2018, ISBN: 9789004375666
504 _aIncludes bibliographical references and index.
505 0 0 _tFront Matter --
_tCopyright page --
_tForeword /
_rJames Paul Gee --
_tPreface --
_tAcknowledgements --
_tList of Figures and Tables --
_tNotes on Contributors --
_tIntroduction /
_rHans Christian Arnseth , Thorkild Hanghøj , Thomas Duus Henriksen , Morten Misfeldt , Robert Ramberg and Staffan Selander --
_tDesigns in Learning --
_tDigital Games and Simulations for Learning /
_rStaffan Selander , Victor Lim Fei , Mats Wiklund and Uno Fors --
_tUnpacking the Domains and Practices of Game-Oriented Learning /
_rThorkild Hanghøj , Morten Misfeldt , Jeppe Bundsgaard and Simon Skov Fougt --
_tGame-Based Learning in the Dialogical Classroom /
_rFilipa de Sousa --
_tDesigning for Increased Participation by Using Game-Informed Learning and Role-Play /
_rJohanna öberg --
_tStories about History /
_rKristine øygardslia --
_tDesigns for Learning --
_tA Theory of Play Dynamics /
_rJari Due Jessen and Carsten Jessen --
_tGames as Tools for Dialogic Teaching and Learning /
_rHans Christian Arnseth , Thorkild Hanghøj and Kenneth Silseth --
_tLearning and Design Processes in a Gamified Learning Design /
_rCharlotte Lærke Weitze --
_tDesigning with Teachers /
_rCaroline Cruaud --
_tGroup Processes in Learning Games for Adults /
_rThomas Duus Henriksen --
_tMotivated Learning Through Production-Oriented Game Development /
_rHenrik Schoenau-Fog , Lise Busk Kofoed , Lars Reng and Olga Timcenko --
_tBack Matter --
_tIndex.
520 _aWe live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.
650 0 _aVideo games in education.
650 0 _aEducational change.
700 1 _aArnseth, Hans-Christian,
_eeditor.
776 0 8 _iPrint version:
_tGames and Education: Designs in and for Learning
_dLeiden ; Boston : Brill | Sense, [2019],
_z9789004388819
830 0 _aGaming Ecologies and Pedagogies Series
_v2.
830 0 _aEducational Research E-Books Online, Collection 2018, ISBN: 9789004375666.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9789004388826
999 _c37435
_d37435