000 06141nam a2200493 i 4500
001 011453122865
003 MOCL
005 20260528133338.0
006 m eo d
007 cr cn |||m|||a
008 180330s2018 nyua fob 001 0deng d
020 _a9781970001051
_qebook
020 _z9781970001068
_qePub
020 _z9781970001044
_qpaperback
020 _z9781970001075
_qhardcover
024 7 _a10.1145/3122865
_2doi
035 _a(CaBNVSL)swl00408224
035 _a(OCoLC)1030021247
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.575
_b.C424 2018
082 0 4 _a006.7
_223
100 1 _aChang, Shih-Fu,
_d1963-,
_eauthor.
245 1 0 _aFrontiers of multimedia research /
_cShih-Fu Chang.
250 _aFirst edition.
264 1 _a[New York] :
_bAssociation for Computing Machinery ;
_a[San Rafael, California] :
_bMorgan & Claypool,
_c2018.
300 _a1 PDF (xv, 400 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aACM books,
_x2374-6777 ;
_v#17
538 _aMode of access: World Wide Web.
504 _aIncludes bibliographical references (pages [315]-377) and index.
505 0 _aPart I. Multimedia content analysis -- 1. Deep learning for video classification and captioning / Zuxuan Wu, Ting Yao, Yanwei Fu, Yu-gang Jiang -- 1.1 Introduction -- 1.2 Basic deep learning modules -- 1.3 Video classification -- 1.4 Video captioning -- 1.5 Benchmarks and challenges -- 1.6 Conclusion -- 2. Audition for multimedia computing / Gerald Friedland, Paris Smaragdis, Josh McDermott, Bhiksha Raj -- 2.1 A new field -- 2.2 Background -- 2.3 Data for computer audition -- 2.4 The nature of audio data -- 2.5 Dealing with the peculiarities of sound -- 2.6 Potential applications -- 2.7 Conclusion -- Acknowledgments -- 3. Multimodal analysis of free-standing conversational groups / Xavier Alameda-Pineda, Elisa Ricci, Nicu Sebe -- 3.1 Introduction -- 3.2 Related work -- 3.3 The SALSA dataset -- 3.4 Matrix completion for multimodal pose estimation -- 3.5 Experiments -- 3.6 Conclusion -- 4. Encrypted domain multimedia content analysis / Pradeep K. Atrey, Ankita Lathey, Abukari M. Yakubu -- 4.1 Introduction -- 4.2 SPED: an overview -- 4.3 Image processing in encrypted domain -- 4.4 Video processing in encrypted domain -- 4.5 Audio processing in encrypted domain -- 4.6 Further discussion -- 4.7 Conclusion -- 5. Efficient similarity search / Herve Jegou -- 5.1 Background -- 5.2 Cell-probe algorithms -- 5.3 Sketches and binary embeddings -- 5.4 Searching and similarity estimation with quantization -- 5.5 Hybrid approaches: the best of probing and sketching -- 5.6 Searching for non-Euclidean metrics and graph-based approaches -- 5.7 Conclusion --
505 8 _aPart II. Human-centered multimedia computing -- 6. Social-sensed multimedia computing / Peng Cui -- 6.1 Semantic gap vs. need gap -- 6.2 Social-sensed multimedia computing -- 6.3 Basic problems and key technologies -- 6.4 Recent advances -- 6.5 Exemplary applications -- 6.6 Discussions on future directions -- 6.7 Conclusion -- 7.Situation recognition using multimodal data / Vivek Singh -- 7.1 The emerging eco-system and a motivating application -- 7.2 Defining situation -- 7.3 A framework for situation recognition -- 7.4 EventShop: a toolkit for situation recognition -- 7.5 Building situation-aware applications using EventShop: -- 7.6 Open challenges and opportunities -- 7.7 Conclusion -- Acknowledgments -- 8. Hawkes processes for events in social media / Marian-Andrei Rizoiu, Young Lee, Swapnil Mishra, Lexing Xie -- 8.1 Introduction -- 8.2 Preliminary: Poisson processes -- 8.3 Hawkes processes -- 8.4 Simulating events from Hawkes processes -- 8.5 Estimation of Hawkes processes parameters -- 8.6 Constructing a Hawkes model for social media -- 8.7 Conclusion -- 9. Utilizing implicit user cues for multimedia analytics / Subramanian Ramanathan, Syed Omer Gilani, Nicu Sebe -- 9.1 Introduction -- 9.2 Inferring scene semantics from eye movements -- 9.3 Eye fixations as implicit annotations for object recognition -- 9.4 Emotion and personality type recognition via physiological signals -- 9.5 Conclusion --
505 8 _aPart III. Multimedia communication and systems -- 10. Multimedia fog computing: minions in the cloud and crowd / Cheng-Hsin Hsu, Hua-Jun Hong, Tarek Elgamal, Klara Nahrstedt, Nalini Venkatasubramanian -- 10.1 Introduction -- 10.2 Related work -- 10.3 Challenges -- 10.4 Distributed multimedia applications: what we can learn from prior studies -- 10.5 Deployment: open-source platforms -- 10.6 Conclusion -- 11. Cloud gaming / Kuan-Ta Chen, Wei Cai, Ryan Shea, Chun-Ying Huang, Jiangchuan Liu, -- Victor C. M. Leung, Cheng-Hsin Hsu -- 11.1 Overview on cloud gaming research -- 11.2 GamingAnywhere: an open-source cloud gaming platform -- 11.3 Cloud deployment -- 11.4 Thin client design -- 11.5 Communication -- 11.6 Future paradigm of cloud gaming -- 11.7 Conclusion -- Bibliography -- Index -- Editor biography.
520 3 _aThe field of multimedia is unique in offering a rich and dynamic forum for researchers from "traditional" fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking.
530 _aAlso available in print.
588 _aTitle from PDF title page (viewed on March 30, 2018).
650 0 _aMultimedia systems
_xResearch.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_z9781970001075
_z9781970001044
830 0 _aACM books ;
_v#17.
_x2374-6777
856 4 8 _3Abstract with links to full text
_uhttp://dx.doi.org/10.1145/3122865
999 _c367
_d367