000 04020cam a22004577i 4500
001 BRILL9789087901073
003 nllekb
005 20260610104916.0
007 cr un uuuua
008 191130s2006 ne sb 001 0 eng d
020 _a9789087901073
_q(electronic book)
020 _z9789077874578
_q(print)
024 7 _a10.1163/9789087901073
_2DOI
035 _a(OCoLC)667005262
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aBF637
072 7 _aJN
_2bicssc
072 7 _aEDU
_x000000
_2bisacsh
082 0 4 _a371.334
_223
245 0 0 _aTechnology-Mediated Narrative Environments for Learning /
_cEdited by Giuliana Dettori; Tania Giannetti; Ana Paiva; Ana Vaz.
264 1 _aLeiden;
_aBoston :
_bBrill | Sense,
_c2006.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aEducational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001
505 0 0 _aPreliminary Material /
_rGiuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- Introduction /
_rGiuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- And they both Lived Happily Ever After? /
_rRuth Aylett -- Narrative-Oriented Software for the Learning of a Foreign Language /
_rJeffrey Earp and Tania Giannetti -- Reflective Narration with E-mail /
_rBregje de Vries -- Ottomer /
_rPatricia Valinho and Nuno Correia -- Speak for Yourself! /
_rFern Faux -- Can Character Perspective Induce Reflection? /
_rAna Vaz and Ana Paiva -- On Narrative Perception and Creativity /
_rChronis Kynigos , Nikos Kazazis and Katerina Makri -- Story Structures /
_rKevin Walker -- Narrative for Motivation and Meaning Making /
_rOlga Timcenko -- Methods for Evaluating a Dramatic Game /
_rJarmo Laaksolathi -- Narrative Creation and Self-Regulated Learning /
_rGiuliana Dettori and Tania Giannetti -- Considerations on Technology-Mediated Narrative Learning Environments /
_rCarola Conle -- List of contributors /
_rGiuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- Subject index /
_rGiuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz.
520 _aNarrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are the advantages of embedding narrative in technology-based learning environments? Addressing such questions is the aim and focus of this volume. The book includes 12 chapters analysing different ways of building and using technology-mediated narrative learning environments or highlighting aspects that can help the reader gain a deeper understanding of their educational potential. The focus is not limited to cognition, but includes also motivation and emotion, which are important components of learning. The book originates from the work of the Special Interest Group ‘Narrative and Learning Environments’ of the Kaleidoscope Network of Excellence. It is addressed to teachers, educators, parents, cultural operators, researchers and software designers, and aims to help all of them increase their ability to exploit, appreciate and enjoy their work with technology-mediated narrative learning environments.
588 _aDescription based on print version record.
650 0 _aNarration (Rhetoric)
650 0 _aEducational technology.
650 0 _aLearning.
700 1 _aDettori, Giuliana,
_eeditor.
700 1 _aGiannetti, Tania,
_eeditor.
700 1 _aPaiva, Ana,
_eeditor.
700 1 _aVaz, Ana,
_eeditor.
776 0 8 _iPrint version:
_tTechnology-Mediated Narrative Environments for Learning,
_dLeiden Boston : Brill | Sense, 2006
_w9789077874578
830 0 _aEducational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9789087901073
999 _c17423
_d17423