000 01512cam a2200385Ii 4500
001 BRILL9781848880597
003 nllekb
005 20260610104832.0
007 cr un uuuua
008 191130s2011 ne sb 001 0 eng d
020 _a9781848880597
_q(electronic book)
020 _z9789004403239
_q(print)
024 7 _a10.1163/9781848880597
_2DOI
035 _a(OCoLC)868276093
040 _aNL-LeKB
_cNL-LeKB
_erda
050 4 _aGV1469.34.S52
072 7 _aJFC
_2bicssc
072 7 _aSOC
_x026000
_2bisacsh
072 7 _aSOC
_x022000
_2bisacsh
082 0 4 _a794.8
_223
245 0 0 _aVideogames Studies: Concepts, Cultures, and Communication /
_cEdited by Monica Evans.
264 1 _aLeiden;
_aBoston :
_bBRILL,
_c2011.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_2rdacarrier
490 1 _aInter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955
588 _aDescription based on print version record.
650 0 _aVideo games
_xSocial aspects.
700 1 _aEvans, Monica,
_eeditor.
776 0 8 _iPrint version:
_tVideogames Studies: Concepts, Cultures, and Communication,
_dLeiden Boston : BRILL, 2011
_w9789004403239
830 0 _aInter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955.
856 4 _zDOI:
_uhttp://dx.doi.org/10.1163/9781848880597
999 _c14932
_d14932