TY - BOOK AU - Ben-Shaul,Nitzan S. TI - Hyper-narrative interactive cinema: problems and solutions T2 - Consciousness, literature & the arts SN - 9789401206297 AV - PN1995.9.E96 S53 2008eb U1 - 791.433 22 PY - 2008/// CY - Amsterdam, New York PB - Rodopi KW - Motion pictures KW - Plots, themes, etc KW - Interactive art KW - Experimental films KW - History and criticism KW - fast KW - Criticism, interpretation, etc N1 - Includes bibliographical references (p. 87-90) and indexes; Preliminary Material -- Introduction -- Hyper-Narratives -- Interaction -- Audiovisuality and Interfacing -- Engaging Hyper-narrative Interactive Cinema -- Bibliography -- Index of Names and Titles -- Index of Topics; Available to subscribing member institutions only N2 - Hyper narrative interactive cinema refers to the possibility for users or “interactors” to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to split attention problems that cannot be cognitively handled. Focus is upon split attention resulting from the non-critical use of de-centered and non-cohering hyper-narrative and audio-visual formations, and from interaction. For hyper-narrative interactive cinema to sustain deep engagement, multi-tasking split attention problems inhering in such computer-based works have to be managed, and – most importantly - made to enhance rather than reduce engagement. This book outlines some viable solutions to construct deep cognitive-emotional engagement of interactors with hyper-narrative interactive cinema UR - http://dx.doi.org/10.1163/9789401206297 ER -