TY - BOOK AU - Stobbart,Dawn AU - Evans,Monica TI - Engaging with Videogames: Play, Theory and Practice T2 - Inter-Disciplinary Press Literature & Cultural Studies Special E-Book Collection, 2009-2016, ISBN: 9789004400955 SN - 9781848882959 AV - P90 U1 - 301.2 23 PY - 2014/// CY - Leiden, , Boston PB - BRILL KW - Communication KW - Technology and civilization KW - Mass media N1 - Includes bibliographical references and index; Preliminary Material; Dawn Stobbart and Monica Evans --; Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game; Mathieu-C. Sara and Louis-Martin Guay --; From Adventure to Education: Exploring Meanings of Scenario and Dimension in Video Games; Justina Gröber --; Exploring the Idealised Self: Avatars as a Vessel for Adolescent Identity Exploration and Growth; Peter Wonica --; Situating Play Cultures: A Survey of Videogame Players and Practices in France; Samuel Rufat , Samuel Coavoux and Hovig Ter Minassian --; ‘Where Is Life?’: Commitment and Micro-Interactions in Videogames; Hovig Ter Minassian , Isabel Colón de Carvajal , Manuel Boutet and Mathieu Triclot --; The Phenomenology of Video Games: How Gamers Perceive Games and Gaming; Benjamin Čulig , Marko Katavić , Jasenka Kuček and Antonia Matković --; The Involvement of Mythology with Player Experience in MMOs; Michael Andreen --; It’s Just a Game, or Is It?: A Study of Racism in Game and Character Design; Steven Billingslea II --; Exploring Experimental Video Gaming as a ‘Body without Organs’; Corné du Plessis --; Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References; Ben Hudson --; Gaming the Taboo in the Finlandisation Era Finland: The Case of Raid over Moscow; Tero Pasanen --; Immersion vs. Emersive Effects in Videogames; Piotr Kubiński --; Playing with Fiction: Ludology and the Evolution of Narrative in Videogames; Dawn Stobbart --; What Is Videogame History?; Nick Webber --; Text as Ruleset: How Games Precede Humanities; Roger Travis --; Challenging Ideologies of Gender through Indie Games; Karen Mentz --; The Backwards Progressional: Is More Really Better?; Sarah Hope Scoggins --; Videogames as Art: The Spirit of the ‘Literary Artist’ in the Discourse of Game-Making; Agnieszka Kliś-Brodowska and Bartłomiej Kuchciński --; Ergodic Agency: How Play Manifests Understanding; Isaac Karth --; ‘Get Over It!’: Sexuality and Sexual Diversity in Video Games; René Schallegger --; The End of the End as We Know It: A Philosophical Look at the Narration in Mass Effect; Thomas Morisset --; The Virtual Identities of Actual Gamers: An Analysis of Popular Response to Mass Effect 3; Jakub Siwak --; Implicit and Explicit Video Game Structure in Shaun of the Dead and Scott Pilgrim vs. The World; Jamie Skidmore --; Rewriting Morality: Women, Sexuality and Morality in Dishonored; Meaghan Ingram --; Spaces of the Past: Nostalgia in the Murder on the Orient Express and The Last Express; Radha Dalal --; Constructing a Reality: A Post-Structural Analysis of Deus Ex; Luke S. Bernfeld UR - http://dx.doi.org/10.1163/9781848882959 ER -