TY - BOOK AU - Gerber,Hannah R. AU - Abrams,Sandra Schamroth TI - Bridging Literacies with Videogames T2 - Gaming Ecologies and Pedagogies Series SN - 9789462096684 AV - LB1029.G3 U1 - 371.33/7 23 PY - 2014/// CY - Leiden; , Boston PB - Brill | Sense KW - Educational games KW - Study and teaching KW - Video games N1 - Preliminary Material; Hannah R. Gerber and Sandra Schamroth Abrams -- Bridging Literacies; Sandra Schamroth Abrams and Hannah R. Gerber -- Exploring Imaginary Maps; Trent Hergenrader -- Students’ Transmedia Storytelling; Ryan M. Rish -- Reader, Writer, Gamer; Jen Scott Curwood -- Teaching with Club Penguin; Anne Burke -- Massively Multiplayer Online Gaming and English Language Learning; Jason Yj Lee and Charlotte Pass -- Language Games; Javier Corredor and Matthew Gaydos -- The Transformative Power of Gaming Literacy; Zhuo Li , Chu-Chuan Chiu and Maria R. Coady -- Reviewing the Content of Videogame Lesson Plans Available to Teachers; Mary Rice -- Collaborative Videogame and Curriculum Design for Language and Literacy Learning; Lan Ngo , Nora A. Peterman and Susan Goldstein -- Writing in Virtual Worlds: Scratch Programming as Multimodal Composing Practice in the Language Arts Classroom; Julie Warner -- Index; Hannah R. Gerber and Sandra Schamroth Abrams N2 - Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame UR - http://dx.doi.org/10.1007/978-94-6209-668-4 ER -