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The essentials of modern software engineering : (Record no. 893)

MARC details
000 -LEADER
fixed length control field 10375nam a2200781 i 4500
001 - CONTROL NUMBER
control field 11453277669
003 - CONTROL NUMBER IDENTIFIER
control field MOCL
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260609132937.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190623s2019 nyua ob 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781947487253
Qualifying information eBook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781947487260
Qualifying information ePub
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781947487277
Qualifying information hardcover
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781947487246
Qualifying information paperback
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1145/3277669
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)thg00979329
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1112372868
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.758
Item number .J335 2019eb
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.1
Edition information 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Jacobson, Ivar,
Relator term author.
245 14 - TITLE STATEMENT
Title The essentials of modern software engineering :
Remainder of title free the practices from the method prisons! /
Statement of responsibility, etc. Ivar Jacobson, Harold "Bud" Lawson, Pan-Wei Ng, Paul E. McMahon, Michael Goedicke.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [New York, New York] :
Name of producer, publisher, distributor, manufacturer Association for Computing Machinery ;
Place of production, publication, distribution, manufacture [San Rafael, California] :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool,
Date of production, publication, distribution, manufacture, or copyright notice [2019]
300 ## - PHYSICAL DESCRIPTION
Extent 1 PDF (xxviii, 371 pages) :
Other physical details illustrations (chiefly color).
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement ACM books,
International Standard Serial Number 2374-6777 ;
Volume/sequential designation #25
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages [349]-351) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Foreword / by Ian Sommerville -- Foreword / by Grady Booch -- part I. The essence of software engineering. -- 1. From programming to software engineering -- 1.1. Beginning with programming -- 1.2. Programming is not software engineering -- 1.3. From internship to industry -- 1.4. Journey into the software engineering profession
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. Software engineering methods and practices -- 2.1. Software engineering challenges -- 2.2. The rise of software engineering methods and practices -- 2.3. The SEMAT Initiative -- 2.4. Essence : the OMG standard
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Essence in a nutshell -- 3.1. The ideas -- 3.2. Methods are compositions of practices -- 3.3. There is a common ground -- 3.4. Focus on the essentials -- 3.5. Providing an engaging user experience
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Identifying the key elements of software engineering -- 4.1. Getting to the basics -- 4.2. Software engineering is about delivering value to customers -- 4.3. Software engineering delivers value through a solution -- 4.4. Software engineering is also about endeavors
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. The language of software engineering -- 5.1. A Simple practice example -- 5.2. The things to work with -- 5.3. Competencies -- 5.4. Things to do -- 5.5. Essentializing practices
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. The kernel of software engineering -- 6.1. Organizing with the Essence kernel -- 6.2. The essential things to work with : the alphas -- 6.3. The essential things to do : the activities -- 6.4. Competencies -- 6.5. Patterns
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. Reflection on theory -- 7.1. Where's the theory for software engineering? -- 7.2. Uses of theory -- 7.3. Essence is a general, descriptive theory of software engineering -- 7.4. Toward a general predictive theory of software engineering -- 7.5. A theoretical foundation helps you grow
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 8. Applying Essence in the small--playing serious games -- 8.1. Progress poker -- 8.2. Chasing the state -- 8.3. Objective go -- 8.4. Checkpoint construction -- 8.5. Reflection
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note part II. Developing software with Essence. 9. Kick-starting development using Essence -- 9.1. Understand the context through the lens of Essence -- 9.2. Agreeing on the development scope and checkpoints -- 9.3. Agreeing on the most important things to watch
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 10. Developing with Essence -- 10.1. Planning with Essence -- 10.2. Doing and checking with Essence -- 10.3. Adapting a team's way of working with Essence -- 10.4. How the kernel helps adapt their way of working
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 11. The development journey -- 11.1. Visualizing the journey -- 11.2. Ensuring progress and health -- 11.3. Dealing with anomalies
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 12. Reflection on the kernel -- 12.1. Validity of the kernel -- 12.2. Applying the kernel effectively
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note part III. Small-scale development with practices. 13. Kick-starting development with practices -- 13.1. Understand the context through the lens of Essence -- 13.2. Agree upon development scope and checkpoints -- 13.3. Agree upon practices to apply -- 13.4. Agree upon the important things to watch -- 13.5. Journey in brief
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 14. Running with scrum -- 14.1. Scrum explained -- 14.2. Practices make a software engineering approach explicit and modular -- 14.3. Making scrum explicit using Essence -- 14.4. Scrum lite alphas -- 14.5. Scrum lite work products -- 14.6. Scrum lite roles -- 14.7. Kick-starting scrum lite usage -- 14.8. Working with scrum lite -- 14.9. Reflecting on the use of scrum with Essence
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 15. Running with user story lite -- 15.1. User stories explained -- 15.2. Making the user story lite practice explicit using Essence -- 15.3. User story lite alphas -- 15.4. User story lite work products -- 15.5. Kick-starting user story lite usage -- 15.6. Working with user story lite -- 15.7. The value of the kernel to the user story lite practice
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 16. Running with use case lite -- 16.1. Use cases explained -- 16.2. Making the use case lite practice explicit using Essence -- 16.3. Use case lite alphas -- 16.4. Use case lite work products -- 16.5. Kick-starting use cases lite to solve a problem our team is facing -- 16.6. Working with use cases and use-case slices -- 16.7. Visualizing the impact of using use cases for the team -- 16.8. Progress and health of use-case slices -- 16.9. User stories and use cases--what is the difference?
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 17. Running with microservices -- 17.1. Microservices explained -- 17.2. Making the microservice practice explicit using Essence -- 17.3. Microservices lite -- 17.4. Microservices lite alphas -- 17.5. Microservices lite work products -- 17.6. Microservices lite activities -- 17.7. Visualizing the impact of the microservices lite practice on the team -- 17.8. Progress and health of microservice development
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 18. Putting the practices together : composition -- 18.1. What is composition? -- 18.2. Reflecting on the use of essentialized practices -- 18.3. Powering practices through essentialization
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note part IV. Large-scale complex development -- 19. What it means to scale -- 19.1. The journey continued -- 19.2. The three dimensions of scaling
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 20. Essentializing practices -- 20.1. Practice sources -- 20.2. Monolithic methods and fragmented practices -- 20.3. Essentializing practices -- 20.4. Establishing a reusable practice architecture
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 21. Scaling up to large and complex development -- 21.1. Large-scale methods -- 21.2. Large-scale development -- 21.3. Kick-starting large-scale development -- 21.4. Running large-scale development -- 21.5. Value of Essence to large-scale development
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 22. Reaching out to different kinds of development -- 22.1. From a practice architecture to a method architecture -- 22.2. Establishing a practice library within an organization -- 22.3. Do not ignore culture when reaching out
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 23. Reaching out to the future -- 23.1. Be agile with practices and methods -- 23.2. The full team owns their method -- 23.3. Focus on method use -- 23.4. Evolve your team's method -- Appendix A. A brief history of software and software engineering.
520 3# - SUMMARY, ETC.
Summary, etc. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on August 15, 2019).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Software engineering
General subdivision Study and teaching.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lawson, Harold W.,
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Ng, Pan-Wei,
Dates associated with a name 1969-
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name McMahon, Paul E.,
Dates associated with a name 1949-
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Goedicke, Michael,
Relator term author.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781947487277
-- 9781947487246
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title ACM books ;
Volume/sequential designation #25.
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified Abstract with links to full text
Uniform Resource Identifier <a href="http://dx.doi.org/10.1145/3277669">http://dx.doi.org/10.1145/3277669</a>

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