GHU Logo
The Great Heights University Library
Academic discovery, digital access, and research support

Playful Teaching, Learning Games : (Record no. 41086)

MARC details
000 -LEADER
fixed length control field 03545cam a2200433Ii 4500
001 - CONTROL NUMBER
control field BRILL9789460914607
003 - CONTROL NUMBER IDENTIFIER
control field nllekb
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260610105606.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un uuuua
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191130s2011 ne sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789460914607
Qualifying information (electronic book)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9789460914591
Qualifying information (print)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-94-6091-460-7
Source of number or code DOI
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)761879028
040 ## - CATALOGING SOURCE
Original cataloging agency NL-LeKB
Transcribing agency NL-LeKB
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1029.G3
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33/7
Edition information 23
245 00 - TITLE STATEMENT
Title Playful Teaching, Learning Games :
Remainder of title a New Tool for Digital Classrooms /
Statement of responsibility, etc. Edited by Myint Swe Khine.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Leiden;
-- Boston :
Name of producer, publisher, distributor, manufacturer Brill | Sense,
Date of production, publication, distribution, manufacture, or copyright notice 2011.
300 ## - online resource
Extent 1 online resource
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Contemporary Approaches to Research in Learning Innovations ;
Volume/sequential designation 5
490 1# - SERIES STATEMENT
Series statement Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note Preliminary Material /
Statement of responsibility Myint Swe Khine -- The Impact of Visual Design Quality on Game-based Learning /
-- Nicola Whitton and Peter Whitton -- An Activity Theoretical Model for Social Interaction in Computer Games /
-- Chee Siang Ang , Panayiotis Zaphiris and Stephanie Wilson -- Video Games in the Classroom /
-- Sandra Schamroth Abrams -- Methods and Design for Research in Global Oriented Game-based Language Learning /
-- Bente Meyer and Birgitte Holm Sørensen -- Baroque Baroque Revolution /
-- Jen Jenson , Nick Taylor , Suzanne de Castell , Milena Droumeva and Stephanie Fisher -- Virtual Games and Career Exploration /
-- Teresa Franklin , William Young II , Chang Liu , Stephen P. Carroll and Li-Wei Peng -- Multi-user Virtual Environment – A Tool for Play or Academic Engagement? /
-- Lee Yong Tay and Cher Ping Lim -- Games in Education /
-- Myint Swe Khine -- List of Contributors /
-- Myint Swe Khine.
520 ## - SUMMARY, ETC.
Summary, etc. Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational technology.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Khine, Myint Swe,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Playful Teaching, Learning Games: New Tool for Digital Classrooms,
Place, publisher, and date of publication Leiden Boston : Brill | Sense, 2011
Record control number 9789460914591
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Contemporary Approaches to Research in Learning Innovations ;
Volume/sequential designation 5.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001.
856 4# - ELECTRONIC LOCATION AND ACCESS
Public note DOI:
Uniform Resource Identifier <a href="http://dx.doi.org/10.1007/978-94-6091-460-7">http://dx.doi.org/10.1007/978-94-6091-460-7</a>

No items available.