Serious Educational Game Assessment : (Record no. 40023)
[ view plain ]
| 000 -LEADER | |
|---|---|
| fixed length control field | 04645nam a2200457 i 4500 |
| 001 - CONTROL NUMBER | |
| control field | BRILL9789460913297 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | nllekb |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260610105548.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr un uuuua |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 191130s2011 ne sb 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9789460913297 |
| Qualifying information | (electronic book) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| Canceled/invalid ISBN | 9789460913280 |
| Qualifying information | (print) |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1007/978-94-6091-329-7 |
| Source of number or code | DOI |
| 035 ## - SYSTEM CONTROL NUMBER | |
| System control number | (OCoLC)754717026 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | NL-LeKB |
| Transcribing agency | NL-LeKB |
| Description conventions | rda |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | LB1029.S53 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | JN |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | EDU |
| Subject category code subdivision | 000000 |
| Source | bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 371.33/7 |
| Edition information | 23 |
| 245 00 - TITLE STATEMENT | |
| Title | Serious Educational Game Assessment : |
| Remainder of title | a Practical Methods and Models for Educational Games, Simulations and Virtual Worlds / |
| Statement of responsibility, etc. | Edited by Leonard Annetta; Stephen Bronack. |
| 246 3# - VARYING FORM OF TITLE | |
| Title proper/short title | Practical Methods and Models for Educational Games, Simulations and Virtual Worlds |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Leiden; |
| -- | Boston : |
| Name of producer, publisher, distributor, manufacturer | Brill | Sense, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2011. |
| 300 ## - online resource | |
| Extent | 1 online resource |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Source | rdacarrier |
| 490 1# - SERIES STATEMENT | |
| Series statement | Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001 |
| 505 00 - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Preliminary Material / |
| Statement of responsibility | Leonard Annetta and Stephen C. Bronack -- Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment / |
| -- | Diane Jass Ketelhut -- Self-Regulation Within Game-Based Learning Environments / |
| -- | John Neitfeld and Lucy R. Shores -- The Wild West of Assessment / |
| -- | Christopher J. Ferguson -- Diagrammatic Inquiry / |
| -- | Owen Kelly -- Assessing Serious Educational Games / |
| -- | Leonard A. Annetta , Richard Lamb and Marcus Stone -- Game Assesement using the E/E Grid / |
| -- | Ricardo Javier Rademacher Mena -- Assessment using After-Action Review / |
| -- | Randy Brown -- Usability and Play Testing / |
| -- | Scott Warren , Greg Jones and Lin Lin -- Change is Constant; The Game is Serious / |
| -- | Kristen Cromer -- Learning in Virtual Worlds / |
| -- | Margaret Corbit , Jennifer Wofford and Suzanne Kolodziej -- Mitigating the Hawthorne Effect Using Computer Simulations / |
| -- | Shawn Y. Holmes -- Endogenous Learning in Multi user Virtual Environments / |
| -- | Dave R. Dannenberg and Michael A. Evans -- Art Education Avatars in Action / |
| -- | Lilly Lu -- Assessing Learning and Identity in Augmentd Reality Science Games / |
| -- | Matt Dunleavy and Brittney Simmons -- Semi-Virtual Embodied Learning-Real World Stem Assessment / |
| -- | Mina C. Johnson-Glenberg , David Birchfield , Philippos Savvides and Colleen Megowan-Romanowicz -- An Open-Ended, Emergent Approach for Studying Serious Games / |
| -- | Matthew J. Sharritt. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments. |
| 588 ## - SOURCE OF DESCRIPTION NOTE | |
| Source of description note | Description based on print version record. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Simulation games in education |
| General subdivision | Evaluation. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer-assisted instruction |
| General subdivision | Evaluation. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Education, Higher |
| General subdivision | Effect of technological innovations on. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Educational technology |
| General subdivision | Evaluation. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Annetta, Leonard, |
| Relator term | editor. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Bronack, Stephen, |
| Relator term | editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Print version: |
| Title | Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds, |
| Place, publisher, and date of publication | Leiden Boston : Brill | Sense, 2011 |
| Record control number | 9789460913280 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001. |
| 856 4# - ELECTRONIC LOCATION AND ACCESS | |
| Public note | DOI: |
| Uniform Resource Identifier | <a href="http://dx.doi.org/10.1007/978-94-6091-329-7">http://dx.doi.org/10.1007/978-94-6091-329-7</a> |
No items available.