GHU Logo
The Great Heights University Library
Academic discovery, digital access, and research support

Serious Educational Game Assessment : (Record no. 40023)

MARC details
000 -LEADER
fixed length control field 04645nam a2200457 i 4500
001 - CONTROL NUMBER
control field BRILL9789460913297
003 - CONTROL NUMBER IDENTIFIER
control field nllekb
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260610105548.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un uuuua
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191130s2011 ne sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789460913297
Qualifying information (electronic book)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9789460913280
Qualifying information (print)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-94-6091-329-7
Source of number or code DOI
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)754717026
040 ## - CATALOGING SOURCE
Original cataloging agency NL-LeKB
Transcribing agency NL-LeKB
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1029.S53
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33/7
Edition information 23
245 00 - TITLE STATEMENT
Title Serious Educational Game Assessment :
Remainder of title a Practical Methods and Models for Educational Games, Simulations and Virtual Worlds /
Statement of responsibility, etc. Edited by Leonard Annetta; Stephen Bronack.
246 3# - VARYING FORM OF TITLE
Title proper/short title Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Leiden;
-- Boston :
Name of producer, publisher, distributor, manufacturer Brill | Sense,
Date of production, publication, distribution, manufacture, or copyright notice 2011.
300 ## - online resource
Extent 1 online resource
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note Preliminary Material /
Statement of responsibility Leonard Annetta and Stephen C. Bronack -- Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment /
-- Diane Jass Ketelhut -- Self-Regulation Within Game-Based Learning Environments /
-- John Neitfeld and Lucy R. Shores -- The Wild West of Assessment /
-- Christopher J. Ferguson -- Diagrammatic Inquiry /
-- Owen Kelly -- Assessing Serious Educational Games /
-- Leonard A. Annetta , Richard Lamb and Marcus Stone -- Game Assesement using the E/E Grid /
-- Ricardo Javier Rademacher Mena -- Assessment using After-Action Review /
-- Randy Brown -- Usability and Play Testing /
-- Scott Warren , Greg Jones and Lin Lin -- Change is Constant; The Game is Serious /
-- Kristen Cromer -- Learning in Virtual Worlds /
-- Margaret Corbit , Jennifer Wofford and Suzanne Kolodziej -- Mitigating the Hawthorne Effect Using Computer Simulations /
-- Shawn Y. Holmes -- Endogenous Learning in Multi user Virtual Environments /
-- Dave R. Dannenberg and Michael A. Evans -- Art Education Avatars in Action /
-- Lilly Lu -- Assessing Learning and Identity in Augmentd Reality Science Games /
-- Matt Dunleavy and Brittney Simmons -- Semi-Virtual Embodied Learning-Real World Stem Assessment /
-- Mina C. Johnson-Glenberg , David Birchfield , Philippos Savvides and Colleen Megowan-Romanowicz -- An Open-Ended, Emergent Approach for Studying Serious Games /
-- Matthew J. Sharritt.
520 ## - SUMMARY, ETC.
Summary, etc. In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Simulation games in education
General subdivision Evaluation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer-assisted instruction
General subdivision Evaluation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education, Higher
General subdivision Effect of technological innovations on.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational technology
General subdivision Evaluation.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Annetta, Leonard,
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bronack, Stephen,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds,
Place, publisher, and date of publication Leiden Boston : Brill | Sense, 2011
Record control number 9789460913280
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001.
856 4# - ELECTRONIC LOCATION AND ACCESS
Public note DOI:
Uniform Resource Identifier <a href="http://dx.doi.org/10.1007/978-94-6091-329-7">http://dx.doi.org/10.1007/978-94-6091-329-7</a>

No items available.