The Design and Use of Simulation Computer Games in Education / (Record no. 28485)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 05024cam a2200457Ii 4500 |
| 001 - CONTROL NUMBER | |
| control field | BRILL9789087903121 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | nllekb |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260610105230.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr un uuuua |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 191130s2007 ne sb 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9789087903121 |
| Qualifying information | (electronic book) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| Canceled/invalid ISBN | 9789087901561 |
| Qualifying information | (print) |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1163/9789087903121 |
| Source of number or code | DOI |
| 035 ## - SYSTEM CONTROL NUMBER | |
| System control number | (OCoLC)667102739 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | NL-LeKB |
| Transcribing agency | NL-LeKB |
| Description conventions | rda |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | LB1028.55 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | JN |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | EDU |
| Subject category code subdivision | 000000 |
| Source | bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.8071 |
| Edition information | 23 |
| 245 04 - TITLE STATEMENT | |
| Title | The Design and Use of Simulation Computer Games in Education / |
| Statement of responsibility, etc. | Edited by Brett E. Shelton; David A. Wiley. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Leiden; |
| -- | Boston : |
| Name of producer, publisher, distributor, manufacturer | Brill | Sense, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2007. |
| 300 ## - online resource | |
| Extent | 1 online resource |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Source | rdacarrier |
| 490 1# - SERIES STATEMENT | |
| Series statement | Modeling and Simulation for Learning and Instruction ; |
| Volume/sequential designation | 2 |
| 490 1# - SERIES STATEMENT | |
| Series statement | Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001 |
| 505 00 - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Preliminary Material / |
| Statement of responsibility | Brett E. Shelton and David A. Wiley -- Introduction / |
| -- | Brett E. Shelton and David A. Wiley -- Games in Education: The Epistemic Argument / |
| -- | Brett E. Shelton and David A. Wiley -- In Praise of Epistemology / |
| -- | David Shaffer -- Six Ideas in Search of a Discipline / |
| -- | Richard Van Eck -- Building Bridges Between Serious Game Design and Instructional Design / |
| -- | Jamie Kirkley , Sonny Kirkley and Jerry Heneghan -- Layered Design in an Instructional Simulation / |
| -- | Andrew S. Gibbons and Stefan Sommer -- Designing Educational Games for Activity-Goal Alignment / |
| -- | Brett E. Shelton -- “The Peripatos Could not Have Looked Like that,” and Other Educational Outcomes From Student Game Design / |
| -- | Ryan M. Moeller , Jason L. Cootey and Ken S. Mcallister -- Games as Mediums for Social Change and Literacy Practices / |
| -- | Brett E. Shelton and David A. Wiley -- The Quest Atlantis Project: A Socially-Responsive Play Space for Learning / |
| -- | Sasha Barab , Tyler Dodge , Hakan Tuzun , Kirk Job-Sluder , Craig Jackson , Anna Arici , Laura Job-Sluder , Robert Carteaux JR , Jo Gilbertson and Conan Heiselt -- Massively Multiplayer Online Gaming as a Constellation of Literacy Practices / |
| -- | Constance Steinkuehler -- Robust Design Strategies for Scaling Educational Innovations / |
| -- | Brian C. Nelson , Diane Jass Ketelhut , Jody Clarke , Ed Dieterle , Chris Dede and Ben Erlandson -- Building the Wrong Model / |
| -- | Kenneth E. hay -- Wherever You go, There You are: Place-Based Augmented Reality Games for Learning / |
| -- | Kurt D. Squire , Mingfong Jan , James Matthews , Mark Wagler , John Martin , Ben Devane and Chris Holden. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education—one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games. M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor Florida State University This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals. . . that may not always agree, but lays all the cards on the table. It’s very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results—providing impact across industry and academia. Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing. |
| 588 ## - SOURCE OF DESCRIPTION NOTE | |
| Source of description note | Description based on print version record. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Simulation games in education. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer games. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Education |
| General subdivision | Data processing. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Shelton, Brett E., |
| Relator term | editor. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Wiley, David A., |
| Relator term | editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Print version: |
| Title | The Design and Use of Simulation Computer Games in Education, |
| Place, publisher, and date of publication | Leiden Boston : Brill | Sense, 2007 |
| Record control number | 9789087901561 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | Modeling and Simulation for Learning and Instruction ; |
| Volume/sequential designation | 2. |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001. |
| 856 4# - ELECTRONIC LOCATION AND ACCESS | |
| Public note | DOI: |
| Uniform Resource Identifier | <a href="http://dx.doi.org/10.1163/9789087903121">http://dx.doi.org/10.1163/9789087903121</a> |
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