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Bridging Literacies with Videogames / (Record no. 25488)

MARC details
000 -LEADER
fixed length control field 03483nam a2200445 i 4500
001 - CONTROL NUMBER
control field BRILL9789462096684
003 - CONTROL NUMBER IDENTIFIER
control field nllekb
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260610105140.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un uuuua
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191130s2014 ne sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789462096684
Qualifying information (electronic book)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9789462096677
Qualifying information (print)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-94-6209-668-4
Source of number or code DOI
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)892162202
040 ## - CATALOGING SOURCE
Original cataloging agency NL-LeKB
Transcribing agency NL-LeKB
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1029.G3
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33/7
Edition information 23
245 00 - TITLE STATEMENT
Title Bridging Literacies with Videogames /
Statement of responsibility, etc. Edited by Hannah R. Gerber; Sandra Schamroth Abrams.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Leiden;
-- Boston :
Name of producer, publisher, distributor, manufacturer Brill | Sense,
Date of production, publication, distribution, manufacture, or copyright notice 2014.
300 ## - online resource
Extent 1 online resource
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Gaming Ecologies and Pedagogies Series ;
Volume/sequential designation 1
490 1# - SERIES STATEMENT
Series statement Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001
505 00 - FORMATTED CONTENTS NOTE
Formatted contents note Preliminary Material /
Statement of responsibility Hannah R. Gerber and Sandra Schamroth Abrams -- Bridging Literacies /
-- Sandra Schamroth Abrams and Hannah R. Gerber -- Exploring Imaginary Maps /
-- Trent Hergenrader -- Students’ Transmedia Storytelling /
-- Ryan M. Rish -- Reader, Writer, Gamer /
-- Jen Scott Curwood -- Teaching with Club Penguin /
-- Anne Burke -- Massively Multiplayer Online Gaming and English Language Learning /
-- Jason Yj Lee and Charlotte Pass -- Language Games /
-- Javier Corredor and Matthew Gaydos -- The Transformative Power of Gaming Literacy /
-- Zhuo Li , Chu-Chuan Chiu and Maria R. Coady -- Reviewing the Content of Videogame Lesson Plans Available to Teachers /
-- Mary Rice -- Collaborative Videogame and Curriculum Design for Language and Literacy Learning /
-- Lan Ngo , Nora A. Peterman and Susan Goldstein -- Writing in Virtual Worlds: Scratch Programming as Multimodal Composing Practice in the Language Arts Classroom /
-- Julie Warner -- Index /
-- Hannah R. Gerber and Sandra Schamroth Abrams.
520 ## - SUMMARY, ETC.
Summary, etc. Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games
General subdivision Study and teaching.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Study and teaching.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Gerber, Hannah R.,
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Abrams, Sandra Schamroth,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Bridging Literacies with Videogames,
Place, publisher, and date of publication Leiden Boston : Brill | Sense, 2014
Record control number 9789462096677
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Gaming Ecologies and Pedagogies Series ;
Volume/sequential designation 1.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Educational Research E-Books Online, Collection 2005-2017, ISBN: 9789004394001.
856 4# - ELECTRONIC LOCATION AND ACCESS
Public note DOI:
Uniform Resource Identifier <a href="http://dx.doi.org/10.1007/978-94-6209-668-4">http://dx.doi.org/10.1007/978-94-6209-668-4</a>

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