Studying Gaming Literacies : (Record no. 22406)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 05136nam a22004691i 4500 |
| 001 - CONTROL NUMBER | |
| control field | BRILL9789004429840 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | nllekb |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260610105046.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
| fixed length control field | cr un uuuua |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 200407s2020 ne sb 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9789004429840 |
| Qualifying information | (electronic book) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9789004429833 |
| Qualifying information | (print) |
| 024 7# - OTHER STANDARD IDENTIFIER | |
| Standard number or code | 10.1163/9789004429840 |
| Source of number or code | DOI |
| 035 ## - SYSTEM CONTROL NUMBER | |
| Canceled/invalid control number | (OCoLC)1139923822 |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | NL-LeKB |
| Transcribing agency | NL-LeKB |
| Description conventions | rda |
| 050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | LB1028.75 |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | JN |
| Source | bicssc |
| 072 #7 - SUBJECT CATEGORY CODE | |
| Subject category code | EDU |
| Subject category code subdivision | 000000 |
| Source | bisacsh |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.8 |
| Edition information | 23 |
| 245 00 - TITLE STATEMENT | |
| Title | Studying Gaming Literacies : |
| Remainder of title | Theories to Inform Classroom Practice / |
| Statement of responsibility, etc. | Antero Garcia, Jennifer S. Dail, Shelbie Witte. |
| 246 3# - VARYING FORM OF TITLE | |
| Title proper/short title | Theories to Inform Classroom Practice |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
| Place of production, publication, distribution, manufacture | Leiden; |
| -- | Boston : |
| Name of producer, publisher, distributor, manufacturer | Brill | Sense, |
| Date of production, publication, distribution, manufacture, or copyright notice | 2020. |
| 300 ## - online resource | |
| Extent | 1 online resource. |
| 336 ## - CONTENT TYPE | |
| Content type term | text |
| Content type code | txt |
| Source | rdacontent |
| 337 ## - MEDIA TYPE | |
| Media type term | computer |
| Media type code | c |
| Source | rdamedia |
| 338 ## - CARRIER TYPE | |
| Carrier type term | online resource |
| Source | rdacarrier |
| 490 1# - SERIES STATEMENT | |
| Series statement | Gaming Ecologies and Pedagogies Series ; |
| Volume/sequential designation | 3 |
| 490 1# - SERIES STATEMENT | |
| Series statement | Educational Research E-Books Online, Collection 2020, ISBN: 9789004407381 |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Foreword -- Donna E. Alvermann -- List of Figures -- Notes on Contributors -- Introduction: Gaming Literacies and the Boundaries of Play -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Methodological Investigations in Literacies Research -- Introduction to Part 1: Methodological Investigations in Literacies Research -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay -- Antero Garcia -- 2 How Youth Can Use Gaming as an Act of Creation -- Jennifer Wyld -- 3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers -- Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- 4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee -- Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- PART 2: Playful Explorations -- Introduction to Part 2: Playful Explorations -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 5 Building Civic Literacy in the English Language Arts through Geospatial Play -- Ellen Middaugh and Jolynn A. Asato -- 6 Projective Worlds: Minecraft and Mcalagaësia -- Laura D’Aveta -- 7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn -- Shannon R. Mortimore-Smith -- Index. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jill Bindewald, Elizabeth DeBoeser, Kip Glazer, Emily Howell, Lindy L. Johnson, Jon Ostenson, Rachel Kaminski Sanders, Chad Sansing, and Shelbie Witte. |
| 588 ## - SOURCE OF DESCRIPTION NOTE | |
| Source of description note | Description based on print version record. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Educational games. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Video games in education. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Garcia, Antero, |
| Relator term | editor. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Witte, Shelbie, |
| Relator term | editor. |
| 700 1# - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Dail, Jennifer S., |
| Relator term | editor. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
| Relationship information | Print version: |
| Title | Studying Gaming Literacies: Theories to Inform Classroom Practice, |
| Place, publisher, and date of publication | Leiden Boston : Brill | Sense, 2020 |
| International Standard Book Number | 9789004429833 |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | Gaming Ecologies and Pedagogies Series ; |
| Volume/sequential designation | 3. |
| 830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
| Uniform title | Educational Research E-Books Online, Collection 2020, ISBN: 9789004407381. |
| 856 4# - ELECTRONIC LOCATION AND ACCESS | |
| Public note | DOI: |
| Uniform Resource Identifier | <a href="http://dx.doi.org/10.1163/9789004429840">http://dx.doi.org/10.1163/9789004429840</a> |
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