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Studying Gaming Literacies : (Record no. 22406)

MARC details
000 -LEADER
fixed length control field 05136nam a22004691i 4500
001 - CONTROL NUMBER
control field BRILL9789004429840
003 - CONTROL NUMBER IDENTIFIER
control field nllekb
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260610105046.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un uuuua
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200407s2020 ne sb 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789004429840
Qualifying information (electronic book)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789004429833
Qualifying information (print)
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1163/9789004429840
Source of number or code DOI
035 ## - SYSTEM CONTROL NUMBER
Canceled/invalid control number (OCoLC)1139923822
040 ## - CATALOGING SOURCE
Original cataloging agency NL-LeKB
Transcribing agency NL-LeKB
Description conventions rda
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1028.75
072 #7 - SUBJECT CATEGORY CODE
Subject category code JN
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition information 23
245 00 - TITLE STATEMENT
Title Studying Gaming Literacies :
Remainder of title Theories to Inform Classroom Practice /
Statement of responsibility, etc. Antero Garcia, Jennifer S. Dail, Shelbie Witte.
246 3# - VARYING FORM OF TITLE
Title proper/short title Theories to Inform Classroom Practice
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Leiden;
-- Boston :
Name of producer, publisher, distributor, manufacturer Brill | Sense,
Date of production, publication, distribution, manufacture, or copyright notice 2020.
300 ## - online resource
Extent 1 online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Gaming Ecologies and Pedagogies Series ;
Volume/sequential designation 3
490 1# - SERIES STATEMENT
Series statement Educational Research E-Books Online, Collection 2020, ISBN: 9789004407381
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Foreword -- Donna E. Alvermann -- List of Figures -- Notes on Contributors -- Introduction: Gaming Literacies and the Boundaries of Play -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Methodological Investigations in Literacies Research -- Introduction to Part 1: Methodological Investigations in Literacies Research -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay -- Antero Garcia -- 2 How Youth Can Use Gaming as an Act of Creation -- Jennifer Wyld -- 3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers -- Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- 4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee -- Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- PART 2: Playful Explorations -- Introduction to Part 2: Playful Explorations -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 5 Building Civic Literacy in the English Language Arts through Geospatial Play -- Ellen Middaugh and Jolynn A. Asato -- 6 Projective Worlds: Minecraft and Mcalagaësia -- Laura D’Aveta -- 7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn -- Shannon R. Mortimore-Smith -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jill Bindewald, Elizabeth DeBoeser, Kip Glazer, Emily Howell, Lindy L. Johnson, Jon Ostenson, Rachel Kaminski Sanders, Chad Sansing, and Shelbie Witte.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games in education.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Garcia, Antero,
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Witte, Shelbie,
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Dail, Jennifer S.,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Title Studying Gaming Literacies: Theories to Inform Classroom Practice,
Place, publisher, and date of publication Leiden Boston : Brill | Sense, 2020
International Standard Book Number 9789004429833
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Gaming Ecologies and Pedagogies Series ;
Volume/sequential designation 3.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Educational Research E-Books Online, Collection 2020, ISBN: 9789004407381.
856 4# - ELECTRONIC LOCATION AND ACCESS
Public note DOI:
Uniform Resource Identifier <a href="http://dx.doi.org/10.1163/9789004429840">http://dx.doi.org/10.1163/9789004429840</a>

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