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Culture at Play: How Video Games Influence and Replicate Our World /

Culture at Play: How Video Games Influence and Replicate Our World / edited by Lindsey Joyce, Víctor Navarro-Remesal. - 1 online resource. - At the Interface / Probing the Boundaries ; 134 Social Sciences E-Books Online, Collection 2020, ISBN: 9789004405882 . - At the Interface / Probing the Boundaries ; 134. Social Sciences E-Books Online, Collection 2020, ISBN: 9789004405882. .

Includes bibliographical references and index.

What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.

9789004439788 9789004373389

10.1163/9789004439788 DOI


Social sciences.

H41

300.3